Hello Guest! To remove this ad make sure you're registered and logged in.

Welcome Guest ( Log In | Register )


5 Pages V  1 2 3 > »   
Reply to this topicStart new topic
> LCS: Flight School, San Andreas Flight School for LCS

 
adepsp
post Mar 11 2006, 04:48 PM
Post #1


Car Stealer
****

Group: Members
Posts: 279
Joined: 24-November 05
Member No.: 659



LCS: Flight School

Here it is, the first two lessons in the new LCS: Flight School project... In order to play the Flight School lessons you will require the 2 LCS:FS START cheats... One will start in in EASY mode and one will start you in HARD mode...

You can use these cheats to quickly reset your aircraft (they will fix any damage and set you pointing in the right direction) at any point in your chosen lesson...

WARNING!!! You can only load a lesson once... If you load a lesson more than once or load another lesson parts of the course will dissappear... You can still restart a selected mission as many times as you like using the LCS:FS START cheats...

Lesson One: Dodo 101

user posted image user posted image

Simply fly the dodo through the checkpoints and land on the runway... If you hit a barrel, you fail, if you miss a checkpoint, you fail, if you miss the runway at the finish, you FAIL...!!!

Lesson Two: Turning Skills

user posted image user posted image

Simply fly the dodo through the checkpoints and land on the runway... The difference here is that you have to bank left and right to make all the checkpoints... If you hit a barrel, you fail, if you miss a checkpoint, you fail, if you miss the runway at the finish, you FAIL...!!!

Lesson Three: Accuracy

user posted image

Simply fly the dodo through the checkpoints and land on the runway... If you hit a barrel, you fail, if you break any glass, you fail, if you miss a checkpoint, you fail, if you miss the runway at the finish, you FAIL...!!!

Lesson Four: Speed

user posted image

Simply fly the dodo through the checkpoints and land on the runway... If you hit a barrel, you fail, if you miss a checkpoint, you fail, if you miss the runway at the finish, you FAIL...!!!

MORE LESSONS COMMING SOON...

THE CODE

LCS:FS START (EASY)
CODE
#cheat LCS:FS START (EASY)
setchar(0x08B59B28, 0xFF);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 10, 0);
sethex(0x8b5e36c, 0x00);
sethex(0x8b5e36e, 0x00);
sethex(0x8b5e3f0, 0x00);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
teleport(274, -412.45, 127.48);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
setchar(0x08B59B28, 0xFF);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 10, 0);
sethex(0x8b5e36c, 0x00);
sethex(0x8b5e36e, 0x00);
sethex(0x8b5e3f0, 0x00);

LCS:FS START (HARD)
CODE
#cheat LCS:FS START (HARD)
setchar(0x08B59B28, 0x80);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 22, 0);
sethex(0x8b5e36c, 0x07);
sethex(0x8b5e36e, 0x07);
sethex(0x8b5e3f0, 0x07);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
teleport(274, -412.45, 127.48);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
setchar(0x08B59B28, 0x80);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 22, 0);
sethex(0x8b5e36c, 0x07);
sethex(0x8b5e36e, 0x07);
sethex(0x8b5e3f0, 0x07);

LCS: Flight School - Lesson One
CODE
#cheat LCS: Flight School - Lesson One
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-416.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,103); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-416.4,105); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,107); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-416.4,107.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-78,-414.3,104); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-74.65,-417.4,104.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2,0x54,0x75,0x72,0x6E,0x20,0x74,0x68,0x69,0x73,0x20,0x63,
0x68,0x65,0x61,0x74,0x20,0x6F,0x66,0x66,0x2C,0x20,0x67,0x65,0x74,0x20,0x61,
0x20,0x44,0x4F,0x44,0x4F,0x20,0x74,0x68,0x65,0x6E,0x20,0x75,0x73,0x65,0x20,
0x74,0x68,0x65,0x20,0x22,0x4C,0x43,0x53,0x3A,0x46,0x53,0x20,0x53,0x54,0x41,
0x52,0x54,0x22,0x20,0x63,0x68,0x65,0x61,0x74);
setchar(08e4dac0, 0x01);

LCS: Flight School - Lesson Two
CODE
#cheat LCS: Flight School - Lesson Two
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-421.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,103); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-411.4,105); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,107); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-421.4,107.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-78,-414.3,104); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-74.65,-417.4,104.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2,0x54,0x75,0x72,0x6E,0x20,0x74,0x68,0x69,0x73,0x20,0x63,
0x68,0x65,0x61,0x74,0x20,0x6F,0x66,0x66,0x2C,0x20,0x67,0x65,0x74,0x20,0x61,
0x20,0x44,0x4F,0x44,0x4F,0x20,0x74,0x68,0x65,0x6E,0x20,0x75,0x73,0x65,0x20,
0x74,0x68,0x65,0x20,0x22,0x4C,0x43,0x53,0x3A,0x46,0x53,0x20,0x53,0x54,0x41,
0x52,0x54,0x22,0x20,0x63,0x68,0x65,0x61,0x74);
setchar(08e4dac0, 0x01);


LCS: Flight School - Lesson Three
CODE
#cheat LCS: Flight School Lesson Three
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-411.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,102); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-421.4,104); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,106); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-411.4,106.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-85,-410.4,100.8); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,-15.15,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,-15.15,-10.10); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,-15.15,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
moveto(-150,-415.4,94.8); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,-15.15,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,-15.15,-10.10); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,-15.15,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-215,-414.3,92); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-211.65,-417.4,92.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2, 0x54, 0x75, 0x72, 0x6E, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74, 0x20, 0x6F, 0x66, 0x66, 0x2C, 0x20, 0x67, 0x65, 0x74, 0x20, 0x61, 0x20, 0x44, 0x4F, 0x44, 0x4F, 0x20, 0x74, 0x68, 0x65, 0x6E, 0x20, 0x75, 0x73, 0x65, 0x20, 0x74, 0x68, 0x65, 0x20, 0x22, 0x4C, 0x43, 0x53, 0x3A, 0x46, 0x53, 0x20, 0x53, 0x54, 0x41, 0x52, 0x54, 0x22, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74);
setchar(08e4dac0, 0x01);


LCS: Flight School - Lesson Four
CODE
#cheat LCS: Flight School - Lesson Four
moveto(202.93,-416.4,113.4); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(140.93,-413.4,90.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(78.5,-410.4,58.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(10.93,-410.4,35.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-30,-410.4,30.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-70,-410.4,35.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-110,-410.4,40.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-140,-410.4,48.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-186,-407,50); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-182.65,-410.1,50.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2, 0x54, 0x75, 0x72, 0x6E, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74, 0x20, 0x6F, 0x66, 0x66, 0x2C, 0x20, 0x67, 0x65, 0x74, 0x20, 0x61, 0x20, 0x44, 0x4F, 0x44, 0x4F, 0x20, 0x74, 0x68, 0x65, 0x6E, 0x20, 0x75, 0x73, 0x65, 0x20, 0x74, 0x68, 0x65, 0x20, 0x22, 0x4C, 0x43, 0x53, 0x3A, 0x46, 0x53, 0x20, 0x53, 0x54, 0x41, 0x52, 0x54, 0x22, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74);
setchar(08e4dac0, 0x01);


This post has been edited by adepsp: Mar 12 2006, 07:03 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
abc
post Mar 11 2006, 04:50 PM
Post #2


Car Stealer
****

Group: Members
Posts: 192
Joined: 19-February 06
From: Los Angeles, California
Member No.: 1,051



he he he that looks quite cool laugh.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
ItalianoToniCiprianiGangzta!
post Mar 11 2006, 04:54 PM
Post #3


Solid Jake
******

Group: Members
Posts: 1,342
Joined: 13-January 06
From: London
Member No.: 905



Wow, nice work ADePSP!!! Make more complicated tracks for the next lesson.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
adepsp
post Mar 11 2006, 04:55 PM
Post #4


Car Stealer
****

Group: Members
Posts: 279
Joined: 24-November 05
Member No.: 659



You tried it...? Lesson Two is suprisingly hard because the Dodo is a bitch to fly...

The next one will have glass tunnels you have to go through but I need to add some new features to my construction builder to do it...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
i_was_reMix
post Mar 11 2006, 04:56 PM
Post #5


Burglar
***

Group: Members
Posts: 96
Joined: 14-February 06
Member No.: 1,031



wow very creative and well done! rolleyes.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
san<>tran
post Mar 11 2006, 06:08 PM
Post #6


Hitman
******

Group: Members
Posts: 1,487
Joined: 11-March 05
From: Atlanta
Member No.: 4



Nice, very well made. How long did it take you?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
adepsp
post Mar 11 2006, 06:16 PM
Post #7


Car Stealer
****

Group: Members
Posts: 279
Joined: 24-November 05
Member No.: 659



Once i'd got the start base sorted and figured out how to make the Dodo always face in the right direction and repair itself it was just a matter of messing about with the location of the cheatpoints...

The whole thing was made with the new (not yet released) version of my Construction Builder,

http://www.gtapsp.com/cheatsync/?page=mkobj

The checkpoints are just pipes with a length of 1 and a padding of 2...

I'll be releasing the new Construction Builder that can create pipes, halfpipes and quarter pipes probably on Monday... I want to still see if I can get my globe construction working so you can make huge globes out of any shape, of any size, anywhere you want...

biggrin.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
bulletproof92
post Mar 11 2006, 07:50 PM
Post #8


Car Stealer
****

Group: Members
Posts: 219
Joined: 22-December 05
Member No.: 780



i justed tryed it and WOW that some cool shit you got there
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
Don
post Mar 11 2006, 08:02 PM
Post #9


Pimp
*****

Group: Members
Posts: 841
Joined: 19-November 05
From: U.S.A.
Member No.: 627



cool that looks fun.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
mr.coolio
post Mar 11 2006, 08:37 PM
Post #10


Car Stealer
****

Group: Members
Posts: 212
Joined: 16-January 06
From: Shreveport, Louisiana
Member No.: 931



wow totally amazing!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
blackhawk125
post Mar 11 2006, 09:15 PM
Post #11


Pimp
*****

Group: Members
Posts: 844
Joined: 5-October 05
Member No.: 235



Yeahyah! im gonna try it out now
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
Charger
post Mar 11 2006, 10:52 PM
Post #12


GTAP
******

Group: Moderators
Posts: 5,780
Joined: 2-January 06
From: Los Angeles, CA
Member No.: 841



This is great good work, terrific

This post has been edited by Charger: Mar 11 2006, 10:53 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
Ricky_sidhu
post Mar 12 2006, 02:52 AM
Post #13


Pimp
*****

Group: Members
Posts: 959
Joined: 23-December 05
From: Canada
Member No.: 787



ok, how do u do the copy/paste thing?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
Ricky_sidhu
post Mar 12 2006, 02:53 AM
Post #14


Pimp
*****

Group: Members
Posts: 959
Joined: 23-December 05
From: Canada
Member No.: 787



i mean i copy it, but it wont let me paste
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
adepsp
post Mar 12 2006, 02:54 AM
Post #15


Car Stealer
****

Group: Members
Posts: 279
Joined: 24-November 05
Member No.: 659



I see,

Download this,

http://www.gtapsp.com/cheatsync/?page=download

it will do it all for you...

This post has been edited by adepsp: Mar 12 2006, 02:55 AM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5 Pages V  1 2 3 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 9th February 2010 - 01:42 AM
Invision Power Board skin developed by Transverse Styles